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20 Commits
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b6821d4157 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -3,6 +3,8 @@
|
||||
web.config
|
||||
/Js/Typed
|
||||
/Js/[Pp]ixi.js
|
||||
/Js/[Pp]ixi.js.map
|
||||
/Js/[Pp]ixi.min.js.map
|
||||
/node_modules
|
||||
/Js/XduPlayer.js
|
||||
/Js/XduPlayer.min.js.map
|
||||
|
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -1,8 +1,8 @@
|
||||
[submodule "Js/Translations"]
|
||||
path = Js/Translations
|
||||
url = https://git.poweris.moe/xdutranslations.git
|
||||
branch = .
|
||||
url = https://git.poweris.moe/yttt-xdu/xdutranslations.git
|
||||
branch = master
|
||||
[submodule "CustomData"]
|
||||
path = CustomData
|
||||
url = https://git.poweris.moe/customdata.git
|
||||
url = https://git.poweris.moe/yttt-xdu/customdata.git
|
||||
branch = .
|
||||
|
12
CHANGELOG.md
12
CHANGELOG.md
@ -36,3 +36,15 @@ Per-language quest enabling
|
||||
Sort scenes into quests to reduce clutter
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||||
Preserve ColorTo tinting properly
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||||
urlparam: questSceneMstId
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||||
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||||
## V1.3.1 (2019-06-09)
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||||
|
||||
Fix MoveCamera macro
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||||
|
||||
## V1.4.0 (2019-09-29)
|
||||
|
||||
Updated Pixi.js to v5
|
||||
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||||
## V1.5.0 (2020-07-31)
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||||
|
||||
XDU Global support
|
||||
|
@ -84,6 +84,8 @@ body { margin: 0; height: 100%; }
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||||
#text-container.rus { font-family: 'PTSans'; }
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||||
|
||||
#text-container.cze { font-family: 'PTSans'; }
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||||
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||||
#text-container #fullscreen-button { position: absolute; top: 0.5rem; left: 0.5rem; font-size: 30px; line-height: 30px; opacity: 0.35; z-index: 11; }
|
||||
|
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#text-container #title { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 20px; transition: opacity 0.3s; cursor: default; user-select: none; }
|
||||
|
1354
Js/BgmLoop.json
1354
Js/BgmLoop.json
File diff suppressed because it is too large
Load Diff
24
Js/Main.js
24
Js/Main.js
@ -2,7 +2,7 @@
|
||||
|
||||
const pixiApp = {
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app: new PIXI.Application(baseDimensions),
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loader: PIXI.loader
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loader: PIXI.Loader.shared
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};
|
||||
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const utage = new UtageInfo();
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@ -10,8 +10,8 @@ const shaders = new Shaders();
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const textFunc = new TextFunctions();
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let audio = undefined; //Cant create a audio context without user input.
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const player = new Player(pixiApp, utage, textFunc, audio, shaders);
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const languages = ["eng", "jpn", "rus"];
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const version = "YameteTomete XDUPlayer V1.3.0";
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const languages = ["eng", "jpn", "rus", "cze", "enm", "kor", "zho"];
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||||
const version = "YameteTomete XDUPlayer V1.5.0";
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||||
let bodyLoaded = false;
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||||
let utageLoaded = false;
|
||||
let languagesLoaded = false;
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||||
@ -142,7 +142,7 @@ function buildQuestSelectList() {
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let tl_key = utage.questTranslations[cust][q.QuestMstId];
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if (!tl_key) {
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console.log("Failed to build quest list: missing translations");
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return;
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||||
continue;
|
||||
}
|
||||
if (!tl_key.Enabled && !utage.quests[cust][q.QuestMstId].Scenes.some((s) => { return utage.sceneTranslations[cust][s].Enabled === true })) {
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||||
continue;
|
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@ -191,7 +191,7 @@ function buildSceneSelectList() {
|
||||
let tl_key = utage.sceneTranslations[cust][questSceneMstId];
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if (!tl_key) {
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console.log("Failed to build scene list: missing translations");
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||||
return;
|
||||
continue;
|
||||
}
|
||||
if (!tl_key.Enabled) {
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||||
continue;
|
||||
@ -285,6 +285,10 @@ function sceneDropDownChanged(event) {
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||||
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||||
let name = scene.Name;
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||||
let summary = scene.SummaryText;
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||||
let image = questSceneMstId;
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if ("Image" in scene) {
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||||
image = scene.Image;
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||||
}
|
||||
let credits = "";
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||||
let tl_key = utage.sceneTranslations[cust][questSceneMstId];
|
||||
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||||
@ -307,8 +311,8 @@ function sceneDropDownChanged(event) {
|
||||
chapterSelect += `<option value="${p}">${p}</option>`
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}
|
||||
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||||
let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
|
||||
let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${questSceneMstId}.png`;
|
||||
let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${image}.png`;
|
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let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${image}.png`;
|
||||
chapterSelect += '</select></div>';
|
||||
cont.innerHTML = `
|
||||
<div id="mission-modal" class="modal">
|
||||
@ -536,14 +540,14 @@ function openHelpModal(event) {
|
||||
<div class="follow-links">
|
||||
<div class="follow-links-header">Follow YameteTomete</div>
|
||||
<div class="follow-links-links">
|
||||
<a "href="https://discord.gg/fpQZQ8g" target="_blank" >Discord</a>
|
||||
<a "href="https://twitter.com/YameteTomete" target="_blank">Twitter</a>
|
||||
<a href="https://discord.gg/fpQZQ8g" target="_blank" >Discord</a>
|
||||
<a href="https://twitter.com/YameteTomete" target="_blank">Twitter</a>
|
||||
</div>
|
||||
</div>
|
||||
<div style="margin-top: auto; text-align: center;">All Symphogear content belongs to its respective owners</div>
|
||||
<div id="modal-buttons">
|
||||
<button onclick="closeModal(event)">Close</button>
|
||||
<a href="https://git.poweris.moe/xduplayer.git/" target="_blank">Source</a>
|
||||
<a href="https://git.poweris.moe/yttt-xdu/XDUPlayer" target="_blank">Source</a>
|
||||
</div>
|
||||
</div>`;
|
||||
document.getElementById("click-catcher").style.cssText = 'display: flex;';
|
||||
|
19
Js/Pixi.min.js
vendored
19
Js/Pixi.min.js
vendored
File diff suppressed because one or more lines are too long
160
Js/Player.js
160
Js/Player.js
@ -27,6 +27,7 @@ class Player {
|
||||
this.waitTime = 0;
|
||||
this.manualNext = false;
|
||||
this.hasMoreText = false;
|
||||
this.hasFadedOut = false;
|
||||
this.uiHidden = false;
|
||||
this.center = {x: ((baseDimensions.width / 2) * this.resolutionScale), y: ((baseDimensions.height / 2) * this.resolutionScale) };
|
||||
this.assetLoadPercent = 0;
|
||||
@ -504,6 +505,8 @@ class Player {
|
||||
//FadeTo
|
||||
case "divaeffectcontinue":
|
||||
case "fadeout": {
|
||||
if(this.hasFadedOut) { break; }
|
||||
this.hasFadedOut = true;
|
||||
if(cur.Command.toLowerCase() === "divaeffectcontinue") {
|
||||
cur.Arg1 = 'black';
|
||||
cur.Arg6 = 1;
|
||||
@ -520,6 +523,7 @@ class Player {
|
||||
}
|
||||
//FadeFrom
|
||||
case "fadein": {
|
||||
this.hasFadedOut = false;
|
||||
this.waitTime = Number(cur.Arg6) * 1000;
|
||||
if(!cur.Arg1)
|
||||
cur.Arg1 = 'white';
|
||||
@ -609,50 +613,6 @@ class Player {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "movecamera": {
|
||||
let time = Number(cur.Arg4);
|
||||
let scale = 1 + (1 - Number(cur.Arg3));
|
||||
let cont = this.layers["bg|mainparent"].container;
|
||||
let x = this.center.x + -(Number(cur.Arg1));
|
||||
//y in xdu is flipped
|
||||
let y = this.center.y - -(Number(cur.Arg2));
|
||||
if(time) {
|
||||
this.waitTime = time * 1000;
|
||||
if(cont.scale.x !== scale) {
|
||||
this.cancelLerpOfType('scale.x', cont);
|
||||
this.lerpTargets.push({type: 'scale.x', object: cont, curTime: 0,
|
||||
time: this.waitTime, finalV: scale, initV: cont.scale.x, inter: 'quadout' });
|
||||
}
|
||||
if(cont.scale.y !== scale) {
|
||||
this.cancelLerpOfType('scale.y', cont);
|
||||
this.lerpTargets.push({type: 'scale.y', object: cont, curTime: 0,
|
||||
time: this.waitTime, finalV: scale, initV: cont.scale.y, inter: 'quadout' });
|
||||
}
|
||||
|
||||
if(cont.position.x !== x) {
|
||||
this.cancelLerpOfType('position.x', cont);
|
||||
this.lerpTargets.push({type: 'position.x', object: cont, curTime: 0,
|
||||
time: this.waitTime, finalV: x, initV: cont.position.x, inter: 'quadout' });
|
||||
}
|
||||
if(cont.position.y !== y) {
|
||||
this.cancelLerpOfType('position.y', cont);
|
||||
this.lerpTargets.push({type: 'position.y', object: cont, curTime: 0,
|
||||
time: this.waitTime, finalV: y, initV: cont.position.y, inter: 'quadout' });
|
||||
}
|
||||
|
||||
if(cur.Arg6 && cur.Arg6.toLowerCase() === "nowait") {
|
||||
this.waitTime = 0;
|
||||
}
|
||||
} else {
|
||||
this.cancelLerpOfType('scale.x', cont);
|
||||
this.cancelLerpOfType('scale.y', cont);
|
||||
this.cancelLerpOfType('position.x', cont);
|
||||
this.cancelLerpOfType('position.y', cont);
|
||||
cont.scale.set(scale, scale);
|
||||
cont.position.set(x, y);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "characteroff": {
|
||||
if(cur.Text) {
|
||||
this.checkPutText(cur);
|
||||
@ -1000,7 +960,12 @@ class Player {
|
||||
let text = cur.English ? (this.utage.translations ? (this.utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
|
||||
text = commonFunctions.convertUtageTextTags(text);
|
||||
if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
|
||||
this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
|
||||
let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
|
||||
let nameHalfWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
|
||||
this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
|
||||
|| this.utage.charTranslations[nameFullWidth]
|
||||
|| this.utage.charTranslations[nameHalfWidth]
|
||||
|| cur.Arg1);
|
||||
this.text.dialogText(true, commonFunctions.convertUtageTextTags(text));
|
||||
} else {
|
||||
let found = false;
|
||||
@ -1015,7 +980,12 @@ class Player {
|
||||
if(cur.Character) {
|
||||
nameToUse = cur.Arg1;
|
||||
}
|
||||
this.text.characterName(true, this.utage.charTranslations[nameToUse] || nameToUse);
|
||||
let nameFullWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
|
||||
let nameHalfWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
|
||||
this.text.characterName(true, this.utage.charTranslations[nameToUse]
|
||||
|| this.utage.charTranslations[nameFullWidth]
|
||||
|| this.utage.charTranslations[nameHalfWidth]
|
||||
|| nameToUse);
|
||||
this.text.dialogText(true, text);
|
||||
//restoreTint is set from a colorTo command.
|
||||
//We want to maintain the tint change from colorTo during speaking still.
|
||||
@ -1053,7 +1023,12 @@ class Player {
|
||||
}
|
||||
//If we didnt find the character just dump the text anyways with Arg1 as the name
|
||||
if(!found) {
|
||||
this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
|
||||
let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
|
||||
let nameHalfWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
|
||||
this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
|
||||
|| this.utage.charTranslations[nameFullWidth]
|
||||
|| this.utage.charTranslations[nameHalfWidth]
|
||||
|| cur.Arg1);
|
||||
this.text.dialogText(true, text);
|
||||
}
|
||||
}
|
||||
@ -1076,6 +1051,12 @@ class Player {
|
||||
this.text.dialogText(false, "");
|
||||
this.text.characterName(false, "");
|
||||
let curChar = undefined;
|
||||
let targetObj = undefined;
|
||||
//If the target is SpriteCamera tween the main parent instead.
|
||||
if(cur.Arg1.toLowerCase() === "spritecamera"){
|
||||
curChar = this.layers["bg|mainparent"].container;
|
||||
targetObj = curChar;
|
||||
} else {
|
||||
//Find the character for the tween.
|
||||
for(const c of Object.keys(this.currentCharacters)) {
|
||||
if(!this.currentCharacters[c]) { continue; }
|
||||
@ -1089,29 +1070,43 @@ class Player {
|
||||
this.currentCharacters[c].sprite.tint = this.backCharTint;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!curChar) { return; }
|
||||
if(!targetObj) { targetObj = curChar.sprite; }
|
||||
switch(cur.Arg2.toLowerCase()) {
|
||||
case "moveto": {
|
||||
let props = commonFunctions.getPropertiesFromTweenCommand(cur.Arg3);
|
||||
//If we are moving spritecamera it is centered differntly
|
||||
if(cur.Arg1.toLowerCase() === "spritecamera") {
|
||||
if(props.x != undefined) {
|
||||
props.x = this.center.x + -(Number(props.x));
|
||||
}
|
||||
if(props.y != undefined) {
|
||||
props.y = this.center.y + -(Number(props.y));
|
||||
}
|
||||
}
|
||||
//moveto has a islocal value that im just assuming is true until I run into a case it actually isint.
|
||||
//note that islocal is local to the layer's position not the characters current position so the final pos will be 0 + what the command says
|
||||
if(!cur.Arg6 || cur.Arg6 !== "NoWait") {
|
||||
this.waitTime = props.time + (props.delay || 0);
|
||||
}
|
||||
if(props.x != undefined) {
|
||||
this.cancelLerpOfType('position.x', targetObj);
|
||||
if(props.time) {
|
||||
this.lerpTargets.push({type: 'position.x', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.x, initV: curChar.sprite.position.x, inter: 'quadout' });
|
||||
this.lerpTargets.push({type: 'position.x', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.x, initV: targetObj.position.x, inter: 'quadout' });
|
||||
} else {
|
||||
curChar.sprite.position.x = props.x;
|
||||
this.cancelLerpOfType()
|
||||
targetObj.position.x = props.x;
|
||||
}
|
||||
}
|
||||
if(props.y != undefined) {
|
||||
this.cancelLerpOfType('position.y', targetObj);
|
||||
if(props.time) {
|
||||
this.lerpTargets.push({type: 'position.y', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.y, initV: curChar.sprite.position.y, inter: 'quadout' });
|
||||
this.lerpTargets.push({type: 'position.y', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.y, initV: targetObj.position.y, inter: 'quadout' });
|
||||
} else {
|
||||
curChar.sprite.position.y = props.y;
|
||||
targetObj.position.y = props.y;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1123,30 +1118,52 @@ class Player {
|
||||
this.waitTime = props.time + (props.delay || 0);
|
||||
}
|
||||
if(props.x != undefined) {
|
||||
this.lerpTargets.push({type: 'position.x', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: curChar.sprite.position.x + props.x, initV: curChar.sprite.position.x, inter: 'punch' });
|
||||
this.lerpTargets.push({type: 'position.x', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: targetObj.position.x + props.x, initV: targetObj.position.x, inter: 'punch' });
|
||||
}
|
||||
if(props.y != undefined) {
|
||||
this.lerpTargets.push({type: 'position.y', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: curChar.sprite.position.y + props.y, initV: curChar.sprite.position.y, inter: 'punch' });
|
||||
this.lerpTargets.push({type: 'position.y', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: targetObj.position.y + props.y, initV: targetObj.position.y, inter: 'punch' });
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "scaleto": {
|
||||
let props = commonFunctions.getPropertiesFromTweenCommand(cur.Arg3, false);
|
||||
let finalx = props.x != undefined ? targetObj.scale.x * props.x : undefined;
|
||||
let finaly = props.y != undefined ? targetObj.scale.y * props.y : undefined;
|
||||
//If we are moving spritecamera it scales differntly than sprites
|
||||
if(cur.Arg1.toLowerCase() === "spritecamera") {
|
||||
//For some reason they only set y to scale for this but it scales both.
|
||||
if(props.y != undefined) {
|
||||
props.y = 1 / Number(props.y);//1 + (1 - Number(props.y));
|
||||
finaly = props.y;
|
||||
finalx = props.y;
|
||||
}
|
||||
}
|
||||
|
||||
if(props.time == undefined) { props.time = 500; }
|
||||
//cuz I don't care about their values that make no sense when everything else uses time.
|
||||
if(props.speed) { props.time = props.speed * 1000; }
|
||||
if(!cur.Arg6 || cur.Arg6 !== "NoWait") {
|
||||
this.waitTime = props.time + (props.delay || 0);
|
||||
}
|
||||
if(props.x != undefined) {
|
||||
this.lerpTargets.push({type: 'scale.x', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: curChar.sprite.scale.x * props.x, initV: curChar.sprite.scale.x });
|
||||
if(finalx != undefined) {
|
||||
this.cancelLerpOfType('scale.x', targetObj);
|
||||
if(props.time) {
|
||||
this.lerpTargets.push({type: 'scale.x', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: finalx, initV: targetObj.scale.x });
|
||||
} else {
|
||||
targetObj.scale.x = finalx;
|
||||
}
|
||||
}
|
||||
if(finaly != undefined) {
|
||||
this.cancelLerpOfType('scale.y', targetObj);
|
||||
if(props.time) {
|
||||
this.lerpTargets.push({type: 'scale.y', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: finaly, initV: targetObj.scale.y });
|
||||
} else {
|
||||
targetObj.scale.y = finaly;
|
||||
}
|
||||
if(props.y != undefined) {
|
||||
this.lerpTargets.push({type: 'scale.y', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: curChar.sprite.scale.y * props.y, initV: curChar.sprite.scale.y });
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1154,30 +1171,30 @@ class Player {
|
||||
let props = commonFunctions.getPropertiesFromTweenCommand(cur.Arg3);
|
||||
curChar.restoreTint = {};
|
||||
if(props.alpha != undefined) {
|
||||
this.cancelLerpOfType('alpha', curChar.sprite);
|
||||
this.cancelLerpOfType('alpha', targetObj);
|
||||
if(props.time) {
|
||||
//Save this value on the character so it can be restored during speaking.
|
||||
curChar.restoreTint['alpha'] = props.alpha;
|
||||
this.lerpTargets.push({type: 'alpha', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.alpha, initV: curChar.sprite.alpha });
|
||||
this.lerpTargets.push({type: 'alpha', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: props.alpha, initV: targetObj.alpha });
|
||||
} else {
|
||||
//Save this value on the character so it can be restored during speaking.
|
||||
curChar.restoreTint['alpha'] = props.alpha;
|
||||
curChar.sprite.alpha = props.alpha;
|
||||
targetObj.alpha = props.alpha;
|
||||
}
|
||||
}
|
||||
if(props.color != undefined) {
|
||||
this.cancelLerpOfType('tint', curChar.sprite);
|
||||
this.cancelLerpOfType('tint', targetObj);
|
||||
let color = commonFunctions.getColorFromName(props.color);
|
||||
if(props.time) {
|
||||
//Save this value on the character so it can be restored during speaking.
|
||||
curChar.restoreTint['color'] = color.color;
|
||||
this.lerpTargets.push({type: 'tint', object: curChar.sprite, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: color.color, initV: curChar.sprite.tint });
|
||||
this.lerpTargets.push({type: 'tint', object: targetObj, curTime: 0 - (props.delay || 0), time: props.time,
|
||||
finalV: color.color, initV: targetObj.tint });
|
||||
} else {
|
||||
//Save this value on the character so it can be restored during speaking.
|
||||
curChar.restoreTint['color'] = color.color;
|
||||
curChar.sprite.tint = color.color;
|
||||
targetObj.tint = color.color;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -1380,6 +1397,7 @@ class Player {
|
||||
this.lerpTargets = [];
|
||||
this.manualNext = false;
|
||||
this.hasMoreText = false;
|
||||
this.hasFadedOut = false;
|
||||
this.audioLoadPercent = 0;
|
||||
this.assetLoadPercent = 0;
|
||||
this.playingVoice = undefined;
|
||||
|
@ -5,22 +5,16 @@ class Shaders {
|
||||
this.leftToRightFadeShader = `
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord;
|
||||
uniform vec2 dimensions;
|
||||
uniform vec4 filterArea;
|
||||
uniform vec4 inputPixel;
|
||||
uniform highp vec4 outputFrame;
|
||||
|
||||
uniform float time;
|
||||
uniform vec4 fadeincolor;
|
||||
uniform vec4 fadeoutcolor;
|
||||
|
||||
vec2 mapCoord( vec2 coord ) {
|
||||
coord *= filterArea.xy;
|
||||
coord += filterArea.zw;
|
||||
return coord;
|
||||
}
|
||||
|
||||
void main( void ) {
|
||||
vec2 uv = vTextureCoord;
|
||||
vec2 mappedCoord = mapCoord(uv) / dimensions;
|
||||
vec2 uv = vTextureCoord * inputPixel.xy / outputFrame.zw;
|
||||
vec2 mappedCoord = uv;
|
||||
|
||||
float step2 = time;
|
||||
float step3 = time + 0.2;
|
||||
@ -36,21 +30,16 @@ class Shaders {
|
||||
this.rightToLeftFadeShader = `
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord;
|
||||
uniform vec2 dimensions;
|
||||
uniform vec4 filterArea;
|
||||
uniform vec4 inputPixel;
|
||||
uniform highp vec4 outputFrame;
|
||||
|
||||
uniform float time;
|
||||
uniform vec4 fadeincolor;
|
||||
uniform vec4 fadeoutcolor;
|
||||
|
||||
vec2 mapCoord( vec2 coord ) {
|
||||
coord *= filterArea.xy;
|
||||
return coord;
|
||||
}
|
||||
|
||||
void main( void ) {
|
||||
vec2 uv = vTextureCoord;
|
||||
vec2 mappedCoord = mapCoord(uv) / dimensions;
|
||||
vec2 uv = vTextureCoord * inputPixel.xy / outputFrame.zw;
|
||||
vec2 mappedCoord = uv;
|
||||
|
||||
float step2 = (1.0 - time);
|
||||
float step3 = (1.0 - time) - 0.2;
|
||||
@ -66,22 +55,16 @@ class Shaders {
|
||||
this.downToUpFadeShader = `
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord;
|
||||
uniform vec2 dimensions;
|
||||
uniform vec4 filterArea;
|
||||
uniform vec4 inputPixel;
|
||||
uniform highp vec4 outputFrame;
|
||||
|
||||
uniform float time;
|
||||
uniform vec4 fadeincolor;
|
||||
uniform vec4 fadeoutcolor;
|
||||
|
||||
vec2 mapCoord( vec2 coord ) {
|
||||
coord *= filterArea.xy;
|
||||
coord += filterArea.zw;
|
||||
return coord;
|
||||
}
|
||||
|
||||
void main( void ) {
|
||||
vec2 uv = vTextureCoord;
|
||||
vec2 mappedCoord = mapCoord(uv) / dimensions;
|
||||
vec2 uv = vTextureCoord * inputPixel.xy / outputFrame.zw;
|
||||
vec2 mappedCoord = uv;
|
||||
|
||||
float step2 = (1.0 - time);
|
||||
float step3 = (1.0 - time) - 0.2;
|
||||
@ -97,22 +80,16 @@ class Shaders {
|
||||
this.uptoDownFadeShader = `
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord;
|
||||
uniform vec2 dimensions;
|
||||
uniform vec4 filterArea;
|
||||
uniform vec4 inputPixel;
|
||||
uniform highp vec4 outputFrame;
|
||||
|
||||
uniform float time;
|
||||
uniform vec4 fadeincolor;
|
||||
uniform vec4 fadeoutcolor;
|
||||
|
||||
vec2 mapCoord( vec2 coord ) {
|
||||
coord *= filterArea.xy;
|
||||
coord += filterArea.zw;
|
||||
return coord;
|
||||
}
|
||||
|
||||
void main( void ) {
|
||||
vec2 uv = vTextureCoord;
|
||||
vec2 mappedCoord = mapCoord(uv) / dimensions;
|
||||
vec2 uv = vTextureCoord * inputPixel.xy / outputFrame.zw;
|
||||
vec2 mappedCoord = uv;
|
||||
|
||||
float step2 = time;
|
||||
float step3 = time + 0.2;
|
||||
@ -129,7 +106,6 @@ class Shaders {
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord;
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec2 dimensions;
|
||||
uniform float factor;
|
||||
|
||||
vec4 Sepia( in vec4 color )
|
||||
@ -150,10 +126,11 @@ class Shaders {
|
||||
}
|
||||
|
||||
//https://jsfiddle.net/60e5pp8d/1/
|
||||
//v5 changes to shaders, https://github.com/pixijs/pixi.js/wiki/v5-Creating-filters
|
||||
// https://www.html5gamedevs.com/topic/42235-how-to-get-correct-fragment-shader-uv-in-pixi-50-rc0/
|
||||
buildShaders() {
|
||||
let divalefttorightfade = new PIXI.Filter(null, this.leftToRightFadeShader, {
|
||||
time: { type: 'f', value: 0 },
|
||||
dimensions: { type: 'v2', value: [baseDimensions.width, baseDimensions.height] },
|
||||
fadeincolor: { type: 'v4', value: [0.0,0.0,0.0,1.0] },
|
||||
fadeoutcolor: { type: 'v4', value: [0.0,0.0,0.0,0.0] }
|
||||
});
|
||||
@ -162,7 +139,6 @@ class Shaders {
|
||||
|
||||
let divarighttoleftfade = new PIXI.Filter(null, this.rightToLeftFadeShader, {
|
||||
time: { type: 'f', value: 0 },
|
||||
dimensions: { type: 'v2', value: [baseDimensions.width, baseDimensions.height] },
|
||||
fadeincolor: { type: 'v4', value: [0.0,0.0,0.0,1.0] },
|
||||
fadeoutcolor: { type: 'v4', value: [0.0,0.0,0.0,0.0] }
|
||||
});
|
||||
@ -171,7 +147,6 @@ class Shaders {
|
||||
|
||||
let divauptodownfade = new PIXI.Filter(null, this.uptoDownFadeShader, {
|
||||
time: { type: 'f', value: 0 },
|
||||
dimensions: { type: 'v2', value: [baseDimensions.width, baseDimensions.height] },
|
||||
fadeincolor: { type: 'v4', value: [0.0,0.0,0.0,1.0] },
|
||||
fadeoutcolor: { type: 'v4', value: [0.0,0.0,0.0,0.0] }
|
||||
});
|
||||
@ -180,7 +155,6 @@ class Shaders {
|
||||
|
||||
let divadowntoupfade = new PIXI.Filter(null, this.downToUpFadeShader, {
|
||||
time: { type: 'f', value: 0 },
|
||||
dimensions: { type: 'v2', value: [baseDimensions.width, baseDimensions.height] },
|
||||
fadeincolor: { type: 'v4', value: [0.0,0.0,0.0,1.0] },
|
||||
fadeoutcolor: { type: 'v4', value: [0.0,0.0,0.0,0.0] }
|
||||
});
|
||||
@ -188,15 +162,12 @@ class Shaders {
|
||||
this.shaders['divadowntoupfade'] = divadowntoupfade;
|
||||
|
||||
let sepia = new PIXI.Filter(null, this.sepiaShader, {
|
||||
factor: { type: 'f', value: 0.5 },
|
||||
dimensions: { type: 'v2', value: [baseDimensions.width, baseDimensions.height] }
|
||||
factor: { type: 'f', value: 0.5 }
|
||||
});
|
||||
sepia.apply = baseShaderApply;
|
||||
this.shaders['sepia'] = sepia;
|
||||
|
||||
function baseShaderApply(filterManager, input, output) {
|
||||
this.uniforms.dimensions[0] = input.sourceFrame.width;
|
||||
this.uniforms.dimensions[1] = input.sourceFrame.height;
|
||||
filterManager.applyFilter(this, input, output);
|
||||
}
|
||||
}
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit ba15725d9ce688b106c01cd6d4572e42c7abb0ab
|
||||
Subproject commit ac0bfbd699431e9befdd843379e7c91ad1014cec
|
@ -36,7 +36,7 @@ class UtageInfo {
|
||||
//commonFunctions.getFileText(`${this.rootDirectory}XDUData/Utage/Diva/Settings/Scenario.tsv`),
|
||||
commonFunctions.getFileText(`${this.rootDirectory}XDUData/Utage/Diva/Settings/Sound.tsv`), //5
|
||||
commonFunctions.getFileText(`${this.rootDirectory}XDUData/Utage/Diva/Settings/Texture.tsv`), //6
|
||||
commonFunctions.getFileJson(`${this.rootDirectory}Js/BgmLoop.json`), //7
|
||||
commonFunctions.getFileJson(`${this.rootDirectory}XDUData/Bgm/BgmLoop.json`), //7
|
||||
commonFunctions.getFileJson(`${this.rootDirectory}Js/Translations/XduQuestCustom.json`), //8
|
||||
commonFunctions.getFileJson(`${this.rootDirectory}Js/Translations/XduSceneCustom.json`), //9
|
||||
commonFunctions.getFileText(`${this.rootDirectory}CustomData/Utage/Diva/Settings/CustomCharacter.tsv`), //10
|
||||
@ -141,11 +141,16 @@ class UtageInfo {
|
||||
for (const k of Object.keys(this.questTranslationsInner[this.currentTranslation][c])) {
|
||||
if (this.questTranslationsInner[this.currentTranslation][c][k].Enabled) {
|
||||
for (const s of this.quests[c][k].Scenes) {
|
||||
// only propagate if exists in translation file (THANKS GLOBAL) and translated name is supplied
|
||||
if (c in this.sceneTranslationsInner[this.currentTranslation]
|
||||
&& s in this.sceneTranslationsInner[this.currentTranslation][c]
|
||||
&& this.sceneTranslationsInner[this.currentTranslation][c][s].Name != "") {
|
||||
this.sceneTranslationsInner[this.currentTranslation][c][s].Enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve();
|
||||
}, (failure) => {
|
||||
console.log(failure);
|
||||
|
10
gulpfile.js
10
gulpfile.js
@ -26,9 +26,6 @@ const cssToCopy = [
|
||||
"Css/main.min.css",
|
||||
"Css/generic.min.css"
|
||||
];
|
||||
const jsonFiles = [
|
||||
"Js/BgmLoop.json",
|
||||
];
|
||||
const translations = [
|
||||
"Js/Translations/**"
|
||||
];
|
||||
@ -50,7 +47,6 @@ gulp.task('dist', gulp.series(
|
||||
buildCss,
|
||||
copyCss
|
||||
),
|
||||
buildJson,
|
||||
buildJsonTranslations,
|
||||
copyHtml,
|
||||
copyImages,
|
||||
@ -117,12 +113,6 @@ function copyCustomData() {
|
||||
.pipe(gulp.dest('Dist/CustomData'));
|
||||
}
|
||||
|
||||
function buildJson() {
|
||||
return gulp.src(jsonFiles)
|
||||
.pipe(jsonmin())
|
||||
.pipe(gulp.dest('Dist/Js'));
|
||||
}
|
||||
|
||||
function buildJsonTranslations() {
|
||||
return gulp.src(translations)
|
||||
.pipe(jsonmin())
|
||||
|
3301
package-lock.json
generated
3301
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user