added player support for new scene images

This commit is contained in:
argo neus 2020-10-21 23:54:33 +02:00
parent 7b43a86b99
commit 85f2815b6a

View File

@ -285,6 +285,10 @@ function sceneDropDownChanged(event) {
let name = scene.Name;
let summary = scene.SummaryText;
let image = questSceneMstId;
if ("Image" in scene) {
image = scene.Image;
}
let credits = "";
let tl_key = utage.sceneTranslations[cust][questSceneMstId];
@ -307,8 +311,8 @@ function sceneDropDownChanged(event) {
chapterSelect += `<option value="${p}">${p}</option>`
}
let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${questSceneMstId}.png`;
let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${image}.png`;
let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${image}.png`;
chapterSelect += '</select></div>';
cont.innerHTML = `
<div id="mission-modal" class="modal">