load name variants
global stinx
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@ -43,4 +43,8 @@ Fix MoveCamera macro
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## V1.4.0 (2019-09-29)
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Updated Pixi.js to v5
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Updated Pixi.js to v5
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## V1.5.0 (2020-07-31)
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XDU Global support
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@ -11,7 +11,7 @@ const textFunc = new TextFunctions();
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let audio = undefined; //Cant create a audio context without user input.
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const player = new Player(pixiApp, utage, textFunc, audio, shaders);
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const languages = ["eng", "jpn", "rus", "enm", "kor", "zho"];
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const version = "YameteTomete XDUPlayer V1.4.0";
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const version = "YameteTomete XDUPlayer V1.5.0";
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let bodyLoaded = false;
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let utageLoaded = false;
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let languagesLoaded = false;
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21
Js/Player.js
21
Js/Player.js
@ -960,7 +960,12 @@ class Player {
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let text = cur.English ? (this.utage.translations ? (this.utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
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text = commonFunctions.convertUtageTextTags(text);
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if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
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this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
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let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
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let nameHalfWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
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this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
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|| this.utage.charTranslations[nameFullWidth]
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|| this.utage.charTranslations[nameHalfWidth]
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|| cur.Arg1);
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this.text.dialogText(true, commonFunctions.convertUtageTextTags(text));
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} else {
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let found = false;
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@ -975,7 +980,12 @@ class Player {
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if(cur.Character) {
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nameToUse = cur.Arg1;
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}
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this.text.characterName(true, this.utage.charTranslations[nameToUse] || nameToUse);
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let nameFullWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
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let nameHalfWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
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this.text.characterName(true, this.utage.charTranslations[nameToUse]
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|| this.utage.charTranslations[nameFullWidth]
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|| this.utage.charTranslations[nameHalfWidth]
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|| nameToUse);
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this.text.dialogText(true, text);
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//restoreTint is set from a colorTo command.
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//We want to maintain the tint change from colorTo during speaking still.
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@ -1013,7 +1023,12 @@ class Player {
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}
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//If we didnt find the character just dump the text anyways with Arg1 as the name
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if(!found) {
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this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
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let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
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let nameHalfWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
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this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
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|| this.utage.charTranslations[nameFullWidth]
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|| this.utage.charTranslations[nameHalfWidth]
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|| cur.Arg1);
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this.text.dialogText(true, text);
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}
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}
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