load name variants

global stinx
This commit is contained in:
louis f 2020-08-11 11:52:45 -04:00
parent afd850fbca
commit d6ac86ed8c
Signed by: louis
GPG Key ID: 44D7E1DE4E23D6F2
3 changed files with 24 additions and 5 deletions

@ -43,4 +43,8 @@ Fix MoveCamera macro
## V1.4.0 (2019-09-29)
Updated Pixi.js to v5
Updated Pixi.js to v5
## V1.5.0 (2020-07-31)
XDU Global support

@ -11,7 +11,7 @@ const textFunc = new TextFunctions();
let audio = undefined; //Cant create a audio context without user input.
const player = new Player(pixiApp, utage, textFunc, audio, shaders);
const languages = ["eng", "jpn", "rus", "enm", "kor", "zho"];
const version = "YameteTomete XDUPlayer V1.4.0";
const version = "YameteTomete XDUPlayer V1.5.0";
let bodyLoaded = false;
let utageLoaded = false;
let languagesLoaded = false;

@ -960,7 +960,12 @@ class Player {
let text = cur.English ? (this.utage.translations ? (this.utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
text = commonFunctions.convertUtageTextTags(text);
if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
let nameHalfWidth = cur.Arg1.replace(/[---]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
|| this.utage.charTranslations[nameFullWidth]
|| this.utage.charTranslations[nameHalfWidth]
|| cur.Arg1);
this.text.dialogText(true, commonFunctions.convertUtageTextTags(text));
} else {
let found = false;
@ -975,7 +980,12 @@ class Player {
if(cur.Character) {
nameToUse = cur.Arg1;
}
this.text.characterName(true, this.utage.charTranslations[nameToUse] || nameToUse);
let nameFullWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
let nameHalfWidth = nameToUse.replace(/[---]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
this.text.characterName(true, this.utage.charTranslations[nameToUse]
|| this.utage.charTranslations[nameFullWidth]
|| this.utage.charTranslations[nameHalfWidth]
|| nameToUse);
this.text.dialogText(true, text);
//restoreTint is set from a colorTo command.
//We want to maintain the tint change from colorTo during speaking still.
@ -1013,7 +1023,12 @@ class Player {
}
//If we didnt find the character just dump the text anyways with Arg1 as the name
if(!found) {
this.text.characterName(true, this.utage.charTranslations[cur.Arg1] || cur.Arg1);
let nameFullWidth = cur.Arg1.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
let nameHalfWidth = cur.Arg1.replace(/[---]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
this.text.characterName(true, this.utage.charTranslations[cur.Arg1]
|| this.utage.charTranslations[nameFullWidth]
|| this.utage.charTranslations[nameHalfWidth]
|| cur.Arg1);
this.text.dialogText(true, text);
}
}