Fix if a character is replaced with another sprite of themselves it doesn't remove the old one.
This commit is contained in:
bovenliggende
447eb0b3dd
commit
4e69b2388f
@ -3,7 +3,6 @@
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class bufferLoader {
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constructor(context, soundMap, callback) {
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debugger;
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this.context = context;
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this.soundMap = soundMap;
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this.onloadUpdate = callback;
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@ -102,7 +102,7 @@ function buildMissionSelectList() {
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opt.innerText = 'Select Mission';
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} else {
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let m = utage.missionsList[i];
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if(!m.includes('101000111') && !m.includes('MA3.5-')) {
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if(!m.includes('MA3.5-')) {
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continue;
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}
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opt.setAttribute('value', m);
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@ -133,8 +133,8 @@ function missionDropDownChanged(event) {
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cont.innerHTML = '' +
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'<div id="mission-modal" class="modal">' +
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`<span class="mission-title">Name: ${mis.Name || 'none'}</span>` +
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`<img id="mission-detail" src="XDUData/Asset/Image/Quest/Snap/Detail/${mis.MstId}.png"/>` +
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`<img id="mission-icon" src="XDUData/Asset/Image/Quest/Snap/Icon/${mis.MstId}.png"/>` +
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`<img id="mission-detail" src="${utage.rootDirectory}XDUData/Asset/Image/Quest/Snap/Detail/${mis.MstId}.png"/>` +
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`<img id="mission-icon" src="${utage.rootDirectory}XDUData/Asset/Image/Quest/Snap/Icon/${mis.MstId}.png"/>` +
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`<span>Summary: ${mis.SummaryText || 'none'}</span>` +
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'<div id="mission-ids">' +
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`<span>MstId: ${mis.MstId}</span>` +
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@ -856,7 +856,7 @@ class Player {
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}
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//If the layer already has a different character on it remove it.
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if(prevChar && (prevChar.character.NameText !== chr.NameText || prevChar.character.Pattern !== chr.Pattern)) {
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if(prevChar && (prevChar.charName !== cur.Arg1 || prevChar.character.Pattern !== chr.Pattern)) {
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this.lerpTargets.push({type: 'alpha', object: prevChar.sprite, curTime: 0, time: 200, finalV: 0, initV: 1, post: "destroy" });
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this.currentCharacters[cur.Arg3] = undefined;
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}
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