From 4e69b2388fce3a183570e9fd74491050b5aba8b7 Mon Sep 17 00:00:00 2001 From: firebingo Date: Fri, 11 May 2018 10:33:20 -0700 Subject: [PATCH] Fix if a character is replaced with another sprite of themselves it doesn't remove the old one. --- Js/Audio.js | 1 - Js/Main.js | 6 +++--- Js/Player.js | 2 +- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Js/Audio.js b/Js/Audio.js index 28fa904..2aff8ad 100644 --- a/Js/Audio.js +++ b/Js/Audio.js @@ -3,7 +3,6 @@ class bufferLoader { constructor(context, soundMap, callback) { - debugger; this.context = context; this.soundMap = soundMap; this.onloadUpdate = callback; diff --git a/Js/Main.js b/Js/Main.js index f8ef60c..22bf300 100644 --- a/Js/Main.js +++ b/Js/Main.js @@ -102,7 +102,7 @@ function buildMissionSelectList() { opt.innerText = 'Select Mission'; } else { let m = utage.missionsList[i]; - if(!m.includes('101000111') && !m.includes('MA3.5-')) { + if(!m.includes('MA3.5-')) { continue; } opt.setAttribute('value', m); @@ -133,8 +133,8 @@ function missionDropDownChanged(event) { cont.innerHTML = '' + '