XDUPlayer/Js/Player.js

491 lines
15 KiB
JavaScript

'use strict';
const baseDimensions = {width: 1334, height: 750};
class Player {
constructor(pixi, utage, text) {
this.pixi = pixi;
this.loader = pixi.loader;
this.utage = utage;
this.text = text;
this.resolutionScale = 1;
this.baseFps = 60; //I am assuming that PIXI is going to stay as keeping 60fps = delta1.
this.blackBackSp = undefined;
this.currentCharacters = {};
this.lastCharOffLayer = undefined;
this.layers = {};
this.sprites = {};
this.currentCommand = undefined;
this.runEvent = false;
this.secondTicker = 1000;
this.waitTime = 0;
this.lerpTargets = [];
this.bgLayerName = "背景";
this.defaultCharPattern = 'すまし';
this.titleWaitTime = 1;
this.manualNext = false;
this.hasMoreText = false;
this.center = {x: ((baseDimensions.width / 2) * this.resolutionScale), y: ((baseDimensions.height / 2) * this.resolutionScale) };
}
playFile() {
let runningPromise = new Promise((resolve, reject) => {
this.resolve = resolve;
this.reject = reject;
});
this.preCheckFilesToGet()
.then((success) => {
this.pixi.app.ticker.add(this.onPixiTick, this);
}, (failure) => {
console.log(failure);
});
return runningPromise;
}
preCheckFilesToGet() {
return new Promise((resolve, reject) => {
for(let i = 0; i < utage.currentPlayingFile.length; ++i) {
try {
let c = utage.currentPlayingFile[i];
if(c.comment) { continue; }
let command = c.Command ? c.Command.toLowerCase() : '';
switch(command) {
//BG images
case "bg":
if(this.utage.textureInfo[c.Arg1]) {
if(!this.loader.resources[`bg|${c.Arg1}`]) {
this.loader.add(`bg|${c.Arg1}`, this.utage.textureInfo[c.Arg1].FileName);
}
} else if(!this.utage.textureInfo[c.Arg1]) {
console.log(`Failed to get BG: ${c.Arg1}`);
}
break;
//Text
case "":
//Character Text
let Arg2 = c.Arg2;
if(c.Arg1 && this.utage.characterInfo[c.Arg1] && !Arg2) {
Arg2 = this.defaultCharPattern;
}
if(this.utage.characterInfo[c.Arg1] && this.utage.characterInfo[c.Arg1][Arg2] && Arg2 && Arg2 != "<Off>") {
if(!this.loader.resources[`char|${c.Arg1}|${Arg2}`]) {
this.loader.add(`char|${c.Arg1}|${Arg2}`, this.utage.characterInfo[c.Arg1][Arg2].FileName);
}
} else if(c.Arg1 && Arg2 && Arg2 != "<Off>" &&
(!this.utage.characterInfo[c.Arg1] || !this.utage.characterInfo[c.Arg1][Arg2])) {
console.log(`Failed to get Character: ${c.Arg1}|${Arg2}`);
}
break;
}
} catch (error) {
console.log(error);
continue;
}
}
//Manually load white bg for fading. Can be tinted to change color.
this.loader.add('bg|whiteFade', `${this.utage.rootDirectory}Images/white.png`);
this.loader
.on("progress", (loader, resource) => {
this.onPixiProgress(loader, resource)
})
.load(() => {
this.onPixiLoad(resolve, reject);
});
});
}
//note containers render in the order they are added, eg. the last added is always on top.
buildLayerContainers() {
let layersToAdd = [];
for(let l of Object.keys(this.utage.layerInfo)) {
layersToAdd.push(this.utage.layerInfo[l]);
}
layersToAdd.sort(compare);
let parentContainer = new PIXI.Container();
parentContainer.position.set(this.center.x, this.center.y);
parentContainer.pivot.set(this.center.x, this.center.y);
this.pixi.app.stage.addChild(parentContainer);
this.layers["bg|mainparent"] = { container: parentContainer };
for(let l of layersToAdd) {
this.layers[l.LayerName] = { info: l };
let cont = new PIXI.Container();
this.layers[l.LayerName].container = cont;
parentContainer.addChild(cont);
//center the position of the container then offset it by the value in the layer info
let x = (((baseDimensions.width / 2) + Number(l.X)) * this.resolutionScale);
let y = (((baseDimensions.height / 2) - Number(l.Y)) * this.resolutionScale);
//let x = (Number(l.X) * this.resolutionScale);
//let y = (Number(l.Y) * this.resolutionScale);
cont.position.set(x, y);
cont.visible = false;
}
let fadeBackCon = new PIXI.Container();
let fadeBackSp = new PIXI.Sprite(this.loader.resources["bg|whiteFade"].texture);
fadeBackSp.height = baseDimensions.height * this.resolutionScale;
fadeBackSp.width = baseDimensions.width * this.resolutionScale;
this.layers["bg|whiteFade"] = { info: undefined, sprite: fadeBackSp, container: fadeBackCon };
fadeBackSp.alpha = 0;
fadeBackCon.addChild(fadeBackSp);
this.pixi.app.stage.addChild(fadeBackCon);
function compare(a, b) {
return a.Order - b.Order;
}
}
onPixiProgress(loader, resource) {
if(loader.progress < 100) {
this.text.titleText(true, `Loading Assets... ${loader.progress.toFixed(0)}%`);
} else {
this.text.titleText(false, '');
}
}
onPixiLoad(resolve, reject) {
this.runEvent = true;
this.buildLayerContainers();
resolve();
}
onPixiTick(delta) {
try
{
if(!this.runEvent) { return; }
let deltaTime = (1000/this.baseFps)*delta;
this.secondTicker -= deltaTime;
if(this.waitTime >= 0) {
this.waitTime -= deltaTime;
}
//Lerp items
this.loopHandleLerps(deltaTime);
//If wait time has expired and we arent waiting for user input end the current command
if(this.currentCommand && this.waitTime <= 0 && !this.manualNext) {
this.processEndCommand(delta);
}
//If we cleared the command get the next
if(!this.currentCommand) {
this.getNextCommand();
}
//If we have a new command set up the info for it
if(this.currentCommand && !this.manualNext && this.waitTime <= 0) {
this.processCommand(delta);
}
if(this.secondTicker < 0) {
this.secondTicker = 1000;
}
} catch (error) {
console.log(error);
}
}
loopHandleLerps(deltaTime) {
try {
//Loop through the lerp targets, modify the needed objects. If a object is at its 1 time state remove it from the list.
let toRemove = [];
for(let i = 0; i < this.lerpTargets.length; ++i) {
let l = this.lerpTargets[i];
l.curTime += deltaTime;
let pos = l.curTime / l.time;
if(pos >= 1) {
pos = 1;
toRemove.push(i);
if(l.post === "destroy") {
debugger;
l.object.destroy();
continue;
}
}
let newValue = commonFunctions.lerp(l.initV, l.finalV, pos);
let split = l.type.split(".");
switch(split.length) {
case 1:
l.object[split[0]] = newValue;
break;
case 2:
l.object[split[0]][split[1]] = newValue;
break;
default:
continue;
}
}
for(let i = toRemove.length - 1; i > -1; --i) {
this.lerpTargets.splice(toRemove[i], 1);
}
} catch (error) {
console.log(error);
}
}
processCommand(delta) {
try {
let cur = this.currentCommand;
if(this.checkIfAllOff()) {
this.text.dialogText(false, "");
this.text.characterName(false, "");
} else {
this.text.dialogText(true, "");
this.text.characterName(true, "");
}
switch((cur.Command || "").toLowerCase()) {
case "scenetitle01":
this.waitTime = this.titleWaitTime * 1000;
this.text.titleText(true, cur.Text);
break;
case "divaeffect":
this.waitTime = 1000//Number(cur.Arg5) * 1000;
this.text.divaText(true, cur.Text);
break;
//FadeTo
case "fadeout":
this.waitTime = Number(cur.Arg6) * 1000;
this.layers["bg|whiteFade"].sprite.tint = commonFunctions.getColorFromName(cur.Arg1);
this.lerpTargets.push({type: 'alpha', object: this.layers["bg|whiteFade"].sprite, curTime: 0, time: this.waitTime, finalV: 1, initV: 0});
break;
//FadeFrom
case "fadein":
this.waitTime = Number(cur.Arg6) * 1000;
this.layers["bg|whiteFade"].sprite.tint = commonFunctions.getColorFromName(cur.Arg1);
this.lerpTargets.push({type: 'alpha', object: this.layers["bg|whiteFade"].sprite, curTime: 0, time: this.waitTime, finalV: 0, initV: 1});
break;
case "bg": {
let bgInfo = this.utage.textureInfo[cur.Arg1];
let container = this.layers[this.bgLayerName].container;
//If we have a fadetime we need to keep the old bg, fade its alpha out, then destroy it.
if(cur.Arg6) {
//I know im assuming a lot that there is already only one bg on the layer.
this.lerpTargets.push({type: 'alpha', object: container.children[0], curTime: 0, time: (Number(cur.Arg6) * 1000), finalV: 0, initV: 1, post: "destroy"});
} else {
//clear the sprite for the bg currently in use.
for(let i = 0; i < container.children.length; ++i) {
container.children[i].destroy();
}
}
container.visible = true;
let sprite = new PIXI.Sprite(this.loader.resources[`bg|${cur.Arg1}`].texture);
sprite.scale.set(Number(bgInfo.Scale), Number(bgInfo.Scale));
//center the bg
sprite.anchor.set(0.5, 0.5);
if(cur.Arg6) {
container.addChild(sprite);
sprite.alpha = 0
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: (Number(cur.Arg6) * 1000), finalV: 1, initV: 0});
} else {
container.addChild(sprite);
}
break;
}
case "wait":
this.waitTime = Number(cur.Arg6) * 1000;
break;
case "waitinput": {
let time = Number(cur.Arg6);
if(time) {
this.waitTime = time * 1000;
} else {
this.manualNext = true;
}
break;
}
case "movecamera": {
let time = Number(cur.Arg4);
let scale = 1 + (1 - Number(cur.Arg3));
let cont = this.layers["bg|mainparent"].container;
let x = this.center.x + -(Number(cur.Arg1));
let y = this.center.y + -(Number(cur.Arg2));
if(time) {
this.waitTime = time * 1000;
if(cont.scale.x !== scale) {
this.lerpTargets.push({type: 'scale.x', object: cont, curTime: 0,
time: this.waitTime, finalV: scale, initV: cont.scale.x });
}
if(cont.scale.y !== scale) {
this.lerpTargets.push({type: 'scale.y', object: cont, curTime: 0,
time: this.waitTime, finalV: scale, initV: cont.scale.y });
}
if(cont.position.x !== x) {
this.lerpTargets.push({type: 'position.x', object: cont, curTime: 0,
time: this.waitTime, finalV: x, initV: cont.position.x });
}
if(cont.position.y !== y) {
this.lerpTargets.push({type: 'position.y', object: cont, curTime: 0,
time: this.waitTime, finalV: y, initV: cont.position.y });
}
if(cur.Arg6 && cur.Arg6.toLowerCase() === "nowait") {
this.waitTime = 0;
}
} else {
cont.scale.set(scale, scale);
cont.position.set(x, y);
}
break;
}
case "characteroff": {
for(let c of Object.keys(this.currentCharacters)) {
if(!this.currentCharacters[c]) { continue; }
let curChar = this.currentCharacters[c];
if(curChar.charName === cur.Arg1) {
let time = Number(cur.Arg6) * 1000;
this.lastCharOffLayer = this.currentCharacters[c].layer;
this.lerpTargets.push({type: 'alpha', object: curChar.sprite, curTime: 0, time: time, finalV: 0, initV: 1, post: "destroy" });
this.currentCharacters[c] = undefined;
break;
}
}
}
case "tween":
break;
case "bgm":
break;
case "stopbgm":
break;
case "se":
break;
case "shake":
break;
default:
this.processCommandOther(delta);
break;
}
} catch(error) {
console.log(error);
}
}
//This should mostly be handling things like text
processCommandOther(delta) {
let cur = this.currentCommand;
//Character on screen
checkPutCharacterScreen.apply(this);
//Display text
checkPutText.apply(this);
function checkPutCharacterScreen() {
if(!cur.Command && cur.Arg1 && this.utage.characterInfo[cur.Arg1]) {
if(!cur.Arg2) {
cur.Arg2 = this.defaultCharPattern;
}
let chr = this.utage.characterInfo[cur.Arg1][cur.Arg2];
let lay = undefined;
let chlay = undefined;
if(cur.Arg3) {
lay = this.layers[cur.Arg3];
chlay = this.currentCharacters[cur.Arg3];
if(!lay) { return; }
} else {
lay = this.lastCharOffLayer;
if(!lay) { return; }
cur.Arg3 = lay.info.LayerName;
}
if(this.currentCharacters[cur.Arg3] && this.currentCharacters[cur.Arg3].charName === cur.Arg1) {
return;
}
//If the layer already has a character on it remove it.
if(chlay && (chlay.character.NameText !== chr.NameText || chlay.character.Pattern !== chr.Pattern)) {
this.lerpTargets.push({type: 'alpha', object: chlay.sprite, curTime: 0, time: 100, finalV: 0, initV: 1, post: "destroy" });
this.currentCharacters[cur.Arg3] = undefined;
}
let sprite = new PIXI.Sprite(this.loader.resources[`char|${cur.Arg1}|${cur.Arg2}`].texture);
sprite.scale.set(Number(chr.Scale), Number(chr.Scale));
let anchor = commonFunctions.getAnchorFromCharPivot(chr.Pivot);
sprite.anchor.set(anchor.x, anchor.y);
sprite.alpha = 0;
this.currentCharacters[cur.Arg3] = { layer: lay, character: chr, charName: cur.Arg1, sprite: sprite };
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: 100, finalV: 1, initV: 0 });
lay.container.addChild(sprite);
lay.container.visible = true;
}
}
function checkPutText() {
if(!cur.Command && cur.Arg1 && cur.Text) {
if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
this.text.characterName(true, cur.Arg1);
this.text.dialogText(true, commonFunctions.convertUtageTextTags(cur.Text));
} else {
let charName = "";
for(let c of Object.keys(this.currentCharacters)) {
if(!this.currentCharacters[c]) { continue; }
if(this.currentCharacters[c].charName === cur.Arg1) {
this.text.characterName(true, this.currentCharacters[c].character.NameText);
this.text.dialogText(true, commonFunctions.convertUtageTextTags(cur.Text));
break;
}
}
}
this.waitTime = 1000;
}
}
}
processEndCommand(delta) {
let cur = this.currentCommand;
switch(cur.Command) {
case "SceneTitle01":
this.text.titleText(false, '');
break;
case "DivaEffect":
this.text.divaText(false, '');
break;
}
this.currentCommand = undefined;
}
checkIfAllOff() {
for(let c of Object.keys(this.currentCharacters)) {
if(this.currentCharacters[c]) { return false; }
}
return true;
}
onMainClick() {
if(this.runEvent && this.manualNext) {
if (!this.hasMoreText) {
this.getNextCommand();
} else {
}
}
}
onEndFile() {
this.resolve();
}
getNextCommand() {
let command = utage.currentPlayingFile.pop();
if(!utage.currentPlayingFile || utage.currentPlayingFile.length === 0) {
this.onEndFile();
return;
}
if(!command || command.comment || (!command.Command && !command.Arg1 && !command.Arg2 && !command.Arg3 && !command.Arg4 && !command.Arg5 && !command.Arg6)) {
this.getNextCommand();
return;
}
this.currentCommand = command;
}
resetAll() {
return new Promise((resolve, reject) => {
try {
this.pixi.app.ticker.remove(this.onPixiTick, this);
this.pixi.app.stage.children.forEach(function(child) { child.destroy(true, true, true); });
for(let tex of Object.keys(PIXI.utils.TextureCache)) {
if(PIXI.utils.TextureCache[tex]) {
PIXI.utils.TextureCache[tex].destroy(true);
}
}
this.loader.reset();
this.currentCharacters = {};
this.currentCommand = undefined;
this.runEvent = false;
this.secondTicker = 1000;
this.text.resetAll();
resolve();
} catch (error) {
reject(error);
}
});
}
}