There is a few seconds of things actually working.

这个提交包含在:
fire bingo 2018-04-06 22:26:17 -07:00
父节点 3b12dcbda5
当前提交 00be56d0a8
共有 4 个文件被更改,包括 207 次插入62 次删除

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@ -47,15 +47,15 @@
#text-container { position: absolute; height: 100%; width: 100%; font-family: 'FOT-RodinNTLGPro'; }
#text-container #title { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 20px; }
#text-container #title { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 20px; transition: opacity 0.3s; }
#text-container #diva { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 34px; }
#text-container #diva { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 34px; transition: opacity 0.3s; }
#text-container #dialog-box { box-sizing: border-box; position: absolute; bottom: 0; text-align: left; width: 100%; height: 200px; }
#text-container #main-ui-img { width: 100%; }
#text-container #main-ui-img { width: 100%; transition: opacity 0.1s; }
#dialog-box { color: white; font-weight: bold; text-shadow: 1px 1px 6px black; }
#dialog-box { color: white; font-weight: bold; text-shadow: 1px 1px 6px black; transition: opacity 0.1s; }
#dialog-box #character { position: absolute; top: -5px; left: 70px; font-size: 30px; }

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@ -1,6 +1,6 @@
'use strict';
var rootUrl = `${window.location.protocol}//${window.location.host}/`
var rootUrl = `${window.location.protocol}//${window.location.host}/`;
class commonFunctions {
static getFileText(file) {
@ -37,10 +37,10 @@ class commonFunctions {
} else if(!line) {
return undefined;
} else {
var split = line.split('\t');
var newEntry = {};
let split = line.split('\t');
let newEntry = {};
for(let i = 0; i < split.length; ++i) {
var x = split[i];
let x = split[i];
newEntry[headers[i]] = x;
}
return newEntry;
@ -61,4 +61,25 @@ class commonFunctions {
return 0xFFFFFF;
}
}
static convertUtageTextTags(text) {
text = text.replace(/<speed.*?>|<\/speed>/g, "");
text = text.replace("\\n", "<br/>")
return text;
}
static getAnchorFromCharPivot(pivot) {
let x = 0.5;
let y = 0.5;
let sp = pivot.split(" ");
for(let p of sp) {
if(p.startsWith("x=")) {
x = Number(p.substring(2));
} else if(p.startsWith("y=")) {
y = Number(p.substring(2));
y = 1 - y;
}
}
return {x, y};
}
}

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@ -10,7 +10,8 @@ class Player {
this.resolutionScale = 1;
this.baseFps = 60; //I am assuming that PIXI is going to stay as keeping 60fps = delta1.
this.blackBackSp = undefined;
this.currentCharacters = [];
this.currentCharacters = {};
this.lastCharOffLayer = undefined;
this.layers = {};
this.sprites = {};
this.currentCommand = undefined;
@ -19,6 +20,7 @@ class Player {
this.waitTime = 0;
this.lerpTargets = [];
this.bgLayerName = "背景";
this.defaultCharPattern = 'すまし';
this.titleWaitTime = 1;
this.manualNext = false;
this.hasMoreText = false;
@ -60,14 +62,17 @@ class Player {
//Text
case "":
//Character Text
if(c.Arg1 && c.Arg2 && c.Arg2 != "<Off>" && c.Text &&
this.utage.characterInfo[c.Arg1] && this.utage.characterInfo[c.Arg1][c.Arg2]) {
if(!this.loader.resources[`char|${c.Arg1}|${c.Arg2}`]) {
this.loader.add(`char|${c.Arg1}|${c.Arg2}`, this.utage.characterInfo[c.Arg1][c.Arg2].FileName);
let Arg2 = c.Arg2;
if(c.Arg1 && this.utage.characterInfo[c.Arg1] && !Arg2) {
Arg2 = this.defaultCharPattern;
}
if(this.utage.characterInfo[c.Arg1] && this.utage.characterInfo[c.Arg1][Arg2] && Arg2 && Arg2 != "<Off>") {
if(!this.loader.resources[`char|${c.Arg1}|${Arg2}`]) {
this.loader.add(`char|${c.Arg1}|${Arg2}`, this.utage.characterInfo[c.Arg1][Arg2].FileName);
}
} else if(c.Arg1 && c.Arg2 && c.Arg2 != "<Off>" &&
(!this.utage.characterInfo[c.Arg1] || !this.utage.characterInfo[c.Arg1][c.Arg2])) {
console.log(`Failed to get Character: ${c.Arg1}|${c.Arg2}`);
} else if(c.Arg1 && Arg2 && Arg2 != "<Off>" &&
(!this.utage.characterInfo[c.Arg1] || !this.utage.characterInfo[c.Arg1][Arg2])) {
console.log(`Failed to get Character: ${c.Arg1}|${Arg2}`);
}
break;
}
@ -107,7 +112,7 @@ class Player {
parentContainer.addChild(cont);
//center the position of the container then offset it by the value in the layer info
let x = (((baseDimensions.width / 2) + Number(l.X)) * this.resolutionScale);
let y = (((baseDimensions.height / 2) + Number(l.Y)) * this.resolutionScale);
let y = (((baseDimensions.height / 2) - Number(l.Y)) * this.resolutionScale);
//let x = (Number(l.X) * this.resolutionScale);
//let y = (Number(l.Y) * this.resolutionScale);
cont.position.set(x, y);
@ -129,7 +134,7 @@ class Player {
onPixiProgress(loader, resource) {
if(loader.progress < 100) {
this.text.titleText(true, `Loading Assets... ${loader.progress}%`);
this.text.titleText(true, `Loading Assets... ${loader.progress.toFixed(0)}%`);
} else {
this.text.titleText(false, '');
}
@ -174,44 +179,60 @@ class Player {
}
loopHandleLerps(deltaTime) {
//Loop through the lerp targets, modify the needed objects. If a object is at its 1 time state remove it from the list.
let toRemove = [];
for(let i = 0; i < this.lerpTargets.length; ++i) {
let l = this.lerpTargets[i];
l.curTime += deltaTime;
let pos = l.curTime / l.time;
if(pos >= 1) {
pos = 1;
toRemove.push(i);
try {
//Loop through the lerp targets, modify the needed objects. If a object is at its 1 time state remove it from the list.
let toRemove = [];
for(let i = 0; i < this.lerpTargets.length; ++i) {
let l = this.lerpTargets[i];
l.curTime += deltaTime;
let pos = l.curTime / l.time;
if(pos >= 1) {
pos = 1;
toRemove.push(i);
if(l.post === "destroy") {
debugger;
l.object.destroy();
continue;
}
}
let newValue = commonFunctions.lerp(l.initV, l.finalV, pos);
let split = l.type.split(".");
switch(split.length) {
case 1:
l.object[split[0]] = newValue;
break;
case 2:
l.object[split[0]][split[1]] = newValue;
break;
default:
continue;
}
}
var newValue = commonFunctions.lerp(l.initV, l.finalV, pos);
var split = l.type.split(".");
switch(split.length) {
case 1:
l.object[split[0]] = newValue;
break;
case 2:
l.object[split[0]][split[1]] = newValue;
break;
default:
continue;
}
}
for(let i = toRemove.length - 1; i > -1; --i) {
this.lerpTargets.splice(toRemove[i], 1);
for(let i = toRemove.length - 1; i > -1; --i) {
this.lerpTargets.splice(toRemove[i], 1);
}
} catch (error) {
console.log(error);
}
}
processCommand(delta) {
try {
let cur = this.currentCommand;
if(this.checkIfAllOff()) {
this.text.dialogText(false, "");
this.text.characterName(false, "");
} else {
this.text.dialogText(true, "");
this.text.characterName(true, "");
}
switch((cur.Command || "").toLowerCase()) {
case "scenetitle01":
this.waitTime = this.titleWaitTime * 1000;
this.text.titleText(true, cur.Text);
break;
case "divaeffect":
this.waitTime = Number(cur.Arg5) * 1000;
this.waitTime = 1000//Number(cur.Arg5) * 1000;
this.text.divaText(true, cur.Text);
break;
//FadeTo
@ -226,26 +247,38 @@ class Player {
this.layers["bg|whiteFade"].sprite.tint = commonFunctions.getColorFromName(cur.Arg1);
this.lerpTargets.push({type: 'alpha', object: this.layers["bg|whiteFade"].sprite, curTime: 0, time: this.waitTime, finalV: 0, initV: 1});
break;
case "bg":
case "bg": {
let bgInfo = this.utage.textureInfo[cur.Arg1];
let container = this.layers[this.bgLayerName].container;
//clear the sprite for the bg currently in use.
for(var i = 0; i < container.children.length; ++i) {
let s = container.children[i];
container.children[i].destroy();
//If we have a fadetime we need to keep the old bg, fade its alpha out, then destroy it.
if(cur.Arg6) {
//I know im assuming a lot that there is already only one bg on the layer.
this.lerpTargets.push({type: 'alpha', object: container.children[0], curTime: 0, time: (Number(cur.Arg6) * 1000), finalV: 0, initV: 1, post: "destroy"});
} else {
//clear the sprite for the bg currently in use.
for(let i = 0; i < container.children.length; ++i) {
container.children[i].destroy();
}
}
container.visible = true;
let sprite = new PIXI.Sprite(this.loader.resources[`bg|${cur.Arg1}`].texture);
sprite.scale.set(Number(bgInfo.Scale), Number(bgInfo.Scale));
//center the bg
sprite.anchor.set(0.5, 0.5);
container.addChild(sprite);
if(cur.Arg6) {
container.addChild(sprite);
sprite.alpha = 0
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: (Number(cur.Arg6) * 1000), finalV: 1, initV: 0});
} else {
container.addChild(sprite);
}
break;
}
case "wait":
this.waitTime = Number(cur.Arg6) * 1000;
break;
case "waitinput": {
let time = Number(cur.Arg6)
let time = Number(cur.Arg6);
if(time) {
this.waitTime = time * 1000;
} else {
@ -256,28 +289,28 @@ class Player {
case "movecamera": {
let time = Number(cur.Arg4);
let scale = 1 + (1 - Number(cur.Arg3));
var cont = this.layers["bg|mainparent"].container;
let cont = this.layers["bg|mainparent"].container;
let x = this.center.x + -(Number(cur.Arg1));
let y = this.center.y + -(Number(cur.Arg2));
if(time) {
this.waitTime = time * 1000;
if(cont.scale.x !== scale) {
this.lerpTargets.push({type: 'scale.x', object: cont, curTime: 0,
time: this.waitTime, finalV: scale, initV: cont.x });
time: this.waitTime, finalV: scale, initV: cont.scale.x });
}
if(cont.scale.y !== scale) {
this.lerpTargets.push({type: 'scale.y', object: cont, curTime: 0,
time: this.waitTime, finalV: scale, initV: cont.y });
time: this.waitTime, finalV: scale, initV: cont.scale.y });
}
if(cont.position.x !== x) {
this.lerpTargets.push({type: 'position.x', object: cont, curTime: 0,
time: this.waitTime, finalV: x, initV: cont.x });
time: this.waitTime, finalV: x, initV: cont.position.x });
}
if(cont.position.y !== y) {
this.lerpTargets.push({type: 'position.y', object: cont, curTime: 0,
time: this.waitTime, finalV: y, initV: cont.y });
time: this.waitTime, finalV: y, initV: cont.position.y });
}
if(cur.Arg6 && cur.Arg6.toLowerCase() === "nowait") {
this.waitTime = 0;
@ -288,6 +321,29 @@ class Player {
}
break;
}
case "characteroff": {
for(let c of Object.keys(this.currentCharacters)) {
if(!this.currentCharacters[c]) { continue; }
let curChar = this.currentCharacters[c];
if(curChar.charName === cur.Arg1) {
let time = Number(cur.Arg6) * 1000;
this.lastCharOffLayer = this.currentCharacters[c].layer;
this.lerpTargets.push({type: 'alpha', object: curChar.sprite, curTime: 0, time: time, finalV: 0, initV: 1, post: "destroy" });
this.currentCharacters[c] = undefined;
break;
}
}
}
case "tween":
break;
case "bgm":
break;
case "stopbgm":
break;
case "se":
break;
case "shake":
break;
default:
this.processCommandOther(delta);
break;
@ -299,7 +355,68 @@ class Player {
//This should mostly be handling things like text
processCommandOther(delta) {
if(this.currentCommand)
let cur = this.currentCommand;
//Character on screen
checkPutCharacterScreen.apply(this);
//Display text
checkPutText.apply(this);
function checkPutCharacterScreen() {
if(!cur.Command && cur.Arg1 && this.utage.characterInfo[cur.Arg1]) {
if(!cur.Arg2) {
cur.Arg2 = this.defaultCharPattern;
}
let chr = this.utage.characterInfo[cur.Arg1][cur.Arg2];
let lay = undefined;
let chlay = undefined;
if(cur.Arg3) {
lay = this.layers[cur.Arg3];
chlay = this.currentCharacters[cur.Arg3];
if(!lay) { return; }
} else {
lay = this.lastCharOffLayer;
if(!lay) { return; }
cur.Arg3 = lay.info.LayerName;
}
if(this.currentCharacters[cur.Arg3] && this.currentCharacters[cur.Arg3].charName === cur.Arg1) {
return;
}
//If the layer already has a character on it remove it.
if(chlay && (chlay.character.NameText !== chr.NameText || chlay.character.Pattern !== chr.Pattern)) {
this.lerpTargets.push({type: 'alpha', object: chlay.sprite, curTime: 0, time: 100, finalV: 0, initV: 1, post: "destroy" });
this.currentCharacters[cur.Arg3] = undefined;
}
let sprite = new PIXI.Sprite(this.loader.resources[`char|${cur.Arg1}|${cur.Arg2}`].texture);
sprite.scale.set(Number(chr.Scale), Number(chr.Scale));
let anchor = commonFunctions.getAnchorFromCharPivot(chr.Pivot);
sprite.anchor.set(anchor.x, anchor.y);
sprite.alpha = 0;
this.currentCharacters[cur.Arg3] = { layer: lay, character: chr, charName: cur.Arg1, sprite: sprite };
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: 100, finalV: 1, initV: 0 });
lay.container.addChild(sprite);
lay.container.visible = true;
}
}
function checkPutText() {
if(!cur.Command && cur.Arg1 && cur.Text) {
if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
this.text.characterName(true, cur.Arg1);
this.text.dialogText(true, commonFunctions.convertUtageTextTags(cur.Text));
} else {
let charName = "";
for(let c of Object.keys(this.currentCharacters)) {
if(!this.currentCharacters[c]) { continue; }
if(this.currentCharacters[c].charName === cur.Arg1) {
this.text.characterName(true, this.currentCharacters[c].character.NameText);
this.text.dialogText(true, commonFunctions.convertUtageTextTags(cur.Text));
break;
}
}
}
this.waitTime = 1000;
}
}
}
processEndCommand(delta) {
@ -315,6 +432,13 @@ class Player {
this.currentCommand = undefined;
}
checkIfAllOff() {
for(let c of Object.keys(this.currentCharacters)) {
if(this.currentCharacters[c]) { return false; }
}
return true;
}
onMainClick() {
if(this.runEvent && this.manualNext) {
if (!this.hasMoreText) {
@ -347,13 +471,13 @@ class Player {
try {
this.pixi.app.ticker.remove(this.onPixiTick, this);
this.pixi.app.stage.children.forEach(function(child) { child.destroy(true, true, true); });
Object.keys(PIXI.utils.TextureCache).forEach(function(texture) {
if(PIXI.utils.TextureCache[texture]) {
PIXI.utils.TextureCache[texture].destroy(true);
for(let tex of Object.keys(PIXI.utils.TextureCache)) {
if(PIXI.utils.TextureCache[tex]) {
PIXI.utils.TextureCache[tex].destroy(true);
}
});
}
this.loader.reset();
this.currentCharacters = [];
this.currentCharacters = {};
this.currentCommand = undefined;
this.runEvent = false;
this.secondTicker = 1000;

查看文件

@ -41,7 +41,7 @@ class TextFunctions {
this.character.style = show ? "opacity: 1;" : "opacity: 0;";
}
dialog(show, text) {
dialogText(show, text) {
if(text != undefined) {
this.dialog.innerHTML = text;
}