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4 Commits
bugfix/res
...
master
Author | SHA1 | Date | |
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62e702b9fa | |||
428ea1d660 | |||
0def56d476 | |||
85f2815b6a |
@ -84,6 +84,8 @@ body { margin: 0; height: 100%; }
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#text-container.rus { font-family: 'PTSans'; }
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#text-container.cze { font-family: 'PTSans'; }
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#text-container #fullscreen-button { position: absolute; top: 0.5rem; left: 0.5rem; font-size: 30px; line-height: 30px; opacity: 0.35; z-index: 11; }
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#text-container #title { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; font-size: 20px; transition: opacity 0.3s; cursor: default; user-select: none; }
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11
Js/Main.js
11
Js/Main.js
@ -10,7 +10,7 @@ const shaders = new Shaders();
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const textFunc = new TextFunctions();
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let audio = undefined; //Cant create a audio context without user input.
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const player = new Player(pixiApp, utage, textFunc, audio, shaders);
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const languages = ["eng", "jpn", "rus", "enm", "kor", "zho"];
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const languages = ["eng", "jpn", "rus", "cze", "enm", "kor", "zho"];
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const version = "YameteTomete XDUPlayer V1.5.0";
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let bodyLoaded = false;
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let utageLoaded = false;
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@ -285,6 +285,10 @@ function sceneDropDownChanged(event) {
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let name = scene.Name;
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let summary = scene.SummaryText;
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let image = questSceneMstId;
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if ("Image" in scene) {
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image = scene.Image;
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}
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let credits = "";
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let tl_key = utage.sceneTranslations[cust][questSceneMstId];
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@ -307,8 +311,8 @@ function sceneDropDownChanged(event) {
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chapterSelect += `<option value="${p}">${p}</option>`
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}
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let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
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let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${questSceneMstId}.png`;
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let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${image}.png`;
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let iconSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Icon/${image}.png`;
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chapterSelect += '</select></div>';
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cont.innerHTML = `
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<div id="mission-modal" class="modal">
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@ -377,7 +381,6 @@ function sceneSet(questSceneMstId, cust) {
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function playNext() {
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if (!partPlaylist.length) {
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if (!scenePlaylist.length) {
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player.resetAll();
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resetPlaylist();
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return; // we're probably done
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}
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