Fix player not falling back to utage text if translation file didnt exist at all.

This commit is contained in:
fire bingo 2018-12-29 11:44:34 -07:00
parent 9ca07cca3b
commit e098d27964
2 changed files with 6 additions and 6 deletions

View File

@ -585,13 +585,13 @@ class Player {
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: 300, finalV: 1, initV: 0}); this.lerpTargets.push({type: 'alpha', object: sprite, curTime: 0, time: 300, finalV: 1, initV: 0});
this.lerpTargets.push({type: 'alpha', object: sprite, curTime: -(this.waitTime+500), time: 300, finalV: 0, initV: 1, post: "destroy"}); this.lerpTargets.push({type: 'alpha', object: sprite, curTime: -(this.waitTime+500), time: 300, finalV: 0, initV: 1, post: "destroy"});
} catch (error) { } } catch (error) { }
let text = cur.English ? (utage.translations[cur.English] || cur.Text) : cur.Text; let text = cur.English ? (utage.translations ? (utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
this.text.titleText(true, text); this.text.titleText(true, text);
break; break;
} }
case "divaeffect": { case "divaeffect": {
this.waitTime = Number(cur.Arg5) * 1000; this.waitTime = Number(cur.Arg5) * 1000;
let text = cur.English ? (utage.translations[cur.English] || cur.Text) : cur.Text; let text = cur.English ? (utage.translations ? (utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
this.text.divaText(true, text); this.text.divaText(true, text);
break; break;
} }
@ -1197,8 +1197,8 @@ class Player {
this.audio.stopSound(this.playingVoice); this.audio.stopSound(this.playingVoice);
} }
if(!cur.Command && cur.Arg1 && cur.Text) { if(!cur.Command && cur.Arg1 && cur.Text) {
//If its chracter off screen text //If its character off screen text
let text = cur.English ? (utage.translations[cur.English] || cur.Text) : cur.Text; let text = cur.English ? (utage.translations ? (utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
text = commonFunctions.convertUtageTextTags(text); text = commonFunctions.convertUtageTextTags(text);
if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") { if(cur.Arg2 && cur.Arg2.toLowerCase() === "<off>") {
this.text.characterName(true, utage.charTranslations[cur.Arg1] || cur.Arg1); this.text.characterName(true, utage.charTranslations[cur.Arg1] || cur.Arg1);
@ -1236,7 +1236,7 @@ class Player {
this.manualNext = true; this.manualNext = true;
//Sometimes they don't give a Arg1 for the text. //Sometimes they don't give a Arg1 for the text.
} else if(!cur.Command && cur.Arg2.toLowerCase() === "<off>" && cur.Text) { } else if(!cur.Command && cur.Arg2.toLowerCase() === "<off>" && cur.Text) {
let text = cur.English ? (utage.translations[cur.English] || cur.Text) : cur.Text; let text = cur.English ? (utage.translations ? (utage.translations[cur.English] || cur.Text) : cur.Text) : cur.Text;
this.text.characterName(true, ""); this.text.characterName(true, "");
this.text.dialogText(true, commonFunctions.convertUtageTextTags(text)); this.text.dialogText(true, commonFunctions.convertUtageTextTags(text));
this.manualNext = true; this.manualNext = true;

@ -1 +1 @@
Subproject commit 533c48371ed01ed7265b6b5f052d1b2c3fce940f Subproject commit dc15df970a33c34dd53654fb77ce775ee9e3f051