Regex fix
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@ -58,10 +58,10 @@ class Player {
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//They use this to set the sprite set for a charater but have an alternate name displayed
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if(c.Arg2 && c.Arg2.toLowerCase().includes("<character=")) {
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try {
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let reg = /<Character=.*?>/;
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let reg = /<Character=.*?>/i;
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let match = c.Arg2.match(reg);
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c.Arg2 = c.Arg2.replace(reg, "");
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c.Character = match[0].match(/(?<=<Character=)(.*)(?=>)/)[0];
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c.Character = match[0].match(/<Character=(.*?)>/i)[1];
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} catch (error) {
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console.log(error);
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}
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@ -1212,6 +1212,10 @@ class Player {
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if(!this.currentCharacters[c]) { continue; }
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if(this.currentCharacters[c].charName === cur.Arg1 || this.currentCharacters[c].charName === cur.Character) {
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let nameToUse = this.currentCharacters[c].character.NameText;
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//If cur.Character is set that means the line had a <character= included so we want to use the name from arg1 instead.
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if(cur.Character) {
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nameToUse = cur.Arg1;
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}
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this.text.characterName(true, utage.charTranslations[nameToUse] || nameToUse);
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this.text.dialogText(true, text);
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this.currentCharacters[c].sprite.tint = 0xFFFFFF;
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@ -1 +1 @@
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Subproject commit d7302ef841e2bf204453660f71d30defeb3365b3
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Subproject commit 63ae85550715dfa5aa7cce931e82fc88a8345790
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