make sure translation is supplied when propagating enables

このコミットが含まれているのは:
louis f 2020-07-31 10:32:42 -04:00
コミット afd850fbca
署名者: louis
GPGキーID: 44D7E1DE4E23D6F2

ファイルの表示

@ -141,7 +141,10 @@ class UtageInfo {
for (const k of Object.keys(this.questTranslationsInner[this.currentTranslation][c])) {
if (this.questTranslationsInner[this.currentTranslation][c][k].Enabled) {
for (const s of this.quests[c][k].Scenes) {
if (c in this.sceneTranslationsInner[this.currentTranslation] && s in this.sceneTranslationsInner[this.currentTranslation][c]) {
// only propagate if exists in translation file (THANKS GLOBAL) and translated name is supplied
if (c in this.sceneTranslationsInner[this.currentTranslation]
&& s in this.sceneTranslationsInner[this.currentTranslation][c]
&& this.sceneTranslationsInner[this.currentTranslation][c][s].Name != "") {
this.sceneTranslationsInner[this.currentTranslation][c][s].Enabled = true;
}
}