Fixed audio not loading if tsv file didn't load any audio.
Made list of mstids an array of allowed mstids instead of making a weird if block for allowed ids.
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14
Js/Audio.js
14
Js/Audio.js
@ -153,12 +153,18 @@ class audioController {
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}
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loadSounds(soundMap, callback) {
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this.loader = new bufferLoader(this.audioCtx, soundMap, (percent) => {
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if(!soundMap || soundMap.length === 0) {
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if (callback) {
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callback(percent);
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callback(100);
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}
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});
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this.loader.load();
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} else {
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this.loader = new bufferLoader(this.audioCtx, soundMap, (percent) => {
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if (callback) {
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callback(percent);
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}
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});
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this.loader.load();
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}
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}
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resetAll() {
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@ -26,6 +26,7 @@ let screenSizeTimeout = undefined;
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let isMuted = false;
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let volume = 0.5;
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let prevMission = '{Select}';
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const availableMstIds = [202070, 202013];
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function onBodyLoaded() {
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bodyLoaded = true;
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@ -119,9 +120,7 @@ function buildMissionSelectList() {
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opt.innerText = 'Select Mission';
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} else {
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let m = utage.missionsList[i];
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//Only allowing 3.5 right now
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//if(!(m.MstId >= 104001 && m.MstId <= 104008)) {
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if(m.MstId !== 202070) {
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if(!availableMstIds.includes(m.MstId)) {
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continue;
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}
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opt.setAttribute('value', m.MstId);
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@ -1 +1 @@
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Subproject commit 802d85f23c63a92df9a8e9e9acf73c96ecc599b0
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Subproject commit 33001c747cc5bad3ce398f72058088fad34124be
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