make sure translation is supplied when propagating enables

这个提交包含在:
louis f 2020-07-31 10:32:42 -04:00
父节点 d8928a381f
当前提交 59eb51d8a2
签署人:: louis
GPG 密钥 ID: 44D7E1DE4E23D6F2

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@ -141,7 +141,10 @@ class UtageInfo {
for (const k of Object.keys(this.questTranslationsInner[this.currentTranslation][c])) {
if (this.questTranslationsInner[this.currentTranslation][c][k].Enabled) {
for (const s of this.quests[c][k].Scenes) {
if (c in this.sceneTranslationsInner[this.currentTranslation] && s in this.sceneTranslationsInner[this.currentTranslation][c]) {
// only propagate if exists in translation file (THANKS GLOBAL) and translated name is supplied
if (c in this.sceneTranslationsInner[this.currentTranslation]
&& s in this.sceneTranslationsInner[this.currentTranslation][c]
&& this.sceneTranslationsInner[this.currentTranslation][c][s].Name != "") {
this.sceneTranslationsInner[this.currentTranslation][c][s].Enabled = true;
}
}