load name variants

global stinx
This commit is contained in:
louis f 2020-08-11 11:52:45 -04:00
parent afd850fbca
commit 1d9716b5eb
Signed by: louis
GPG Key ID: 44D7E1DE4E23D6F2
3 changed files with 12 additions and 3 deletions

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@ -43,4 +43,8 @@ Fix MoveCamera macro
## V1.4.0 (2019-09-29) ## V1.4.0 (2019-09-29)
Updated Pixi.js to v5 Updated Pixi.js to v5
## V1.5.0 (2020-07-31)
XDU Global support

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@ -11,7 +11,7 @@ const textFunc = new TextFunctions();
let audio = undefined; //Cant create a audio context without user input. let audio = undefined; //Cant create a audio context without user input.
const player = new Player(pixiApp, utage, textFunc, audio, shaders); const player = new Player(pixiApp, utage, textFunc, audio, shaders);
const languages = ["eng", "jpn", "rus", "enm", "kor", "zho"]; const languages = ["eng", "jpn", "rus", "enm", "kor", "zho"];
const version = "YameteTomete XDUPlayer V1.4.0"; const version = "YameteTomete XDUPlayer V1.5.0";
let bodyLoaded = false; let bodyLoaded = false;
let utageLoaded = false; let utageLoaded = false;
let languagesLoaded = false; let languagesLoaded = false;

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@ -975,7 +975,12 @@ class Player {
if(cur.Character) { if(cur.Character) {
nameToUse = cur.Arg1; nameToUse = cur.Arg1;
} }
this.text.characterName(true, this.utage.charTranslations[nameToUse] || nameToUse); let nameFullWidth = nameToUse.replace(/[A-Za-z0-9]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) + 0xFEE0);});
let nameHalfWidth = nameToUse.replace(/[---]/g, function(s) {return String.fromCharCode(s.charCodeAt(0) - 0xFEE0)});
this.text.characterName(true, this.utage.charTranslations[nameToUse]
|| this.utage.charTranslations[nameFullWidth]
|| this.utage.charTranslations[nameHalfWidth]
|| nameToUse);
this.text.dialogText(true, text); this.text.dialogText(true, text);
//restoreTint is set from a colorTo command. //restoreTint is set from a colorTo command.
//We want to maintain the tint change from colorTo during speaking still. //We want to maintain the tint change from colorTo during speaking still.