custom doesn't matter for part select
it's decided by the current scene
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@ -294,7 +294,7 @@ function sceneDropDownChanged(event) {
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let chapterSelect = '<div><span>Chapter Select:</span><select id="ChapterSelect">';
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let chapterSelect = '<div><span>Chapter Select:</span><select id="ChapterSelect">';
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chapterSelect += `<option value="{All}">Play All</option>`
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chapterSelect += `<option value="{All}">Play All</option>`
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for (const p of scene.Parts) {
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for (const p of scene.Parts) {
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chapterSelect += `<option value="${cust}|${p}">${p}</option>`
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chapterSelect += `<option value="${p}">${p}</option>`
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}
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}
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let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
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let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
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