custom doesn't matter for part select
it's decided by the current scene
This commit is contained in:
부모
8786c54200
커밋
0e9f6f8d70
@ -294,7 +294,7 @@ function sceneDropDownChanged(event) {
|
||||
let chapterSelect = '<div><span>Chapter Select:</span><select id="ChapterSelect">';
|
||||
chapterSelect += `<option value="{All}">Play All</option>`
|
||||
for (const p of scene.Parts) {
|
||||
chapterSelect += `<option value="${cust}|${p}">${p}</option>`
|
||||
chapterSelect += `<option value="${p}">${p}</option>`
|
||||
}
|
||||
|
||||
let detailSrc = `${utage.rootDirectory}${(scene.IsCustom ? "CustomData" : "XDUData")}/Asset/Image/Quest/Snap/Detail/${questSceneMstId}.png`;
|
||||
|
불러오는 중...
x
Reference in New Issue
Block a user